Category: Dev Diary
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Week 6: Slow and steady wins the race
Week 6 was quite frustrating to be honest. I had less time to work on the game and I didn’t make a lot of progress. The main culprit was the style reference that I’m making. The goal is to make a screenshot depicting the finished look of the game. I spend a lot of hours…
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Week 5: Backgrounds
Background layers, parallax backgrounds, background effects and most importantly background assets. Week 5 was almost entirely used to figure out how to get assets into Unity and how I will be making them. I decided to stick with the workflow that I know best. So the assets will be made in Illustrator. Vectors give me…
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Week 4: Prototype done!
This week was all about wrapping up the prototype. In order to call it finished I had to add one main functionality; the inventory system. This seemed like a very large task, but eventually was managed reasonably quickly. I figured out the basic functionality in an afternoon. I’m certain it can be drastically improved. However,…
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Week 3 – Starting to design
Some good advice came to me through a YouTube video. The advice can be boiled down to the following. Start working on your marketing materials in the first month. This saw a similar video that stated that it’s a good idea to start working on the visuals first as this will help you to promote…
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Week 2 – It’s coming together
Week number two was very productive. I managed to finish another section of the Unity Course I’ve been following. Which means there is one section left before the entire course is completed. Completing it will give me a good left and completing the entire course will give me a solid foundation to start making the…
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Week 1 – Prototyping & Concept design
I’ve started! The first day of official development was this Wednesday. Which will be the main development day for this year. The other days of the week are reserved for my freelance work. I still got to eat 😉 The evenings and Saturdays are also marked for working on the game. Up until now I’ve…
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Week 0: The Calm before the Storm
“Getting ready” Wrapping up the year. Not a lot of time to work on the game this week. Mainly had to wrap up some client work. I did find a few moments to work on the Unity course. On Wednesday the 3rd I’m going to start in earnest. First thing on the planning is to…
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Week -2: Some things coming together
“Starting to get excited” This week I started to make my plans and therefor the entire project more cohesive. I made a planning in which I divided the project into sections. The main parts are: prototype, demo, alpha version, beta versions. In my infinite wisdom I also expanded the duration of the project from 6…